About me
Published on: February 23rd, 2014. Updated on: January 16th, 2021.
PhD in Computer Animation from Université Claude Bernard Lyon 1 in France.
Master Degree in Artificial Intelligence from Université Paul Sabatier Toulouse III in France.
My PhD was a collaboration between the computer science laboratory LIRIS: SAARA Team and an Artificial Intelligence Company SpirOps based in Paris.
And it focuses on real-time procedural characters animation, more precisely AI-driven characters animation in real-time systems.
My main thesis objective is to generate all animations in real-time without any Motion Capture data.
I currently work at Rockstar North as a Senior Animation R&D Programmer.
I worked at SpirOps as a Research Engineer in their R&D Animation Team.
I code in C++ (OpenGL) & GLSL enthusiast. I’m a gamer (PC/ Switch/PS4), a basketball player and I love swimming.